Wednesday, October 31, 2012

Attacks hurt and fatal analysis

      First of all, I hope that the things I write, everyone, I've written a "dual wielding and gun harm contrast, fatal dividing line, when I am deadly over 390 Daguai experience and after a period of double-held, write some The Heart Germany to now dual wield.
     Be clear about why dual wielding? Right, is to be efficient, to quickly resolve the other side, playing at the same level monsters, and generally can not be within 15 seconds to kill the monster, continuous crit should be 6-8 seconds to kill the same level monster, I kill 37 Goblin 37 can (compare image), a lot of people say you are so hit so fast, I am so much worse, that to everyone in this column under the dual wielding the premise of the fast seckill monster.
Almost 1 set 4-hole equipment, weapons can be 3-hole total of 26-hole
On at least +12 stone, now 13 and 15 are more expensive, I would like to back is difficult, so 26-hole, is fatal 312, this is very important! !
Take the dagger main hand attack should not exceed 220, the sword (Recommended hell), it should be more than 260.
4. Whether you choose a dagger or sword as his running mate, his deputy is good or bad, only two standards. Holes to 2 additional properties must have attack or fatal! Even if you put 35 gold weapons deputies, deputy attacks are never more than the main hand hell main hand attack, the deputy select only a fact attributed to, regardless if additional fatal (including Shanghao Stone) , total fatal job can.
4:00 in accordance with the above, even if you have five jewelry is poor, fatal at least 420 or more, if the jewelry is a good point, deputies also relatively good, can go to 500 or so, and then another job impossible, in the end the hole too few, and 15 stone expensive, full-on 15, but can be the fatal push to about 560 to reach 600 at this stage impossible.
4:00 above, looks like very difficult to achieve, can we think the next 4 hole blue, you can not get the 4 hole Warriors can always main hand hell hard 26 12 stone, even if the failure 100W total almost it, to be honest I was 35 to dual wield, because the gun is too expensive, my body is a 40 blue gun is estimated prices, but indeed very practical.
My main hand 278 deputy 206 fatal 485 Main Hand Hit 1127 1036 deputy, weapons defense 1305 IAS 1.8.
      Suffer down to talk about the attack of stone and fatal stone which is more suitable for dual wielding.
      Discussion under the now the continent's attack +4 and lethal +12, the pros and cons of the two kinds of stone.
For example, the 26-hole full 12 stone 37 sword Star, fatal 420-480 between taking the middle number 450 better.
        The 26-hole full stone +4 attack, fatal probably only 150 or so, take the dagger, to more than 50, also in his early 200, even if the attack is high, it is not much use.
       This is the case at this stage, up body 7 equipment cases, up to 28-hole on fatal not so enough, clearly not on the attack, but my article title says 45 ultimate contrast, that which gives contrast 45 pairs held full-on attack +5 stones and full of deadly 15 stone contrast.
      First, the main hand, the deputy to get up to the people of the flash strengthen Hill copper sword weapons grade.
    Swords system works soul imprint can trade
   Quality: The only
  Use Level: 50
  Occupation: All
Damage: 153 to 187 Speed: 1.4 Hit: 817 Physical Crit: 50 Defence: 745 Magic Hit: 265 Weapon Defense: +102 Physical Crit: +52 Physical Attack: +30
Light main hand and his deputy, fatal, there is 50 +52 +52, plus two weapons 8 holes on 15 full stone weapons did not seem to stone attack on the people, a total of 274.
5 jewelry, necklaces: 43 Shining ruby ​​necklace fatal to +37
         Earrings: 38 glorious gorgeous garnet earrings, fatal +26,2 52
         Ring: 39 glorious gorgeous crazy ring, fatal the +19,2 one 38
5 jewelry, a total of 37 +52 +38 = 127, and above 274, a total of 127 +274 = 401 If you take the dagger, plus 50,451, following deadly brackets are to take
Dagger fatal.
Is the ultimate contrast guard captains of thousands and Sword, these items did not choose, in fact, To equip obtained the degree of difficulty, just a little effort can get all the production equipment.
       Differences to be here, divided into two faction
Crit stream. Fatal, in addition to weapons, equipment suffer down 5 20 hole full on 15 fatal, a total of 300, the fatal pushed to 701 (dagger 751)
The 2.1 equipment fatal attack on 4 +5, so the lethal 461 (dagger 511) attack high 80
If the sword, playing at the same level blame, about 250 ordinary attack the main hand, about 150 deputies, deputy hurt 60% of the main hand
Replaced the main hand dagger, ordinary attack about 200 deputies about 120
(PS: Many people say how can there be so high? Take gold weapons in order to achieve this hurt, now ordinary blue weapons
Sword main hand about 200 deputies about 120
Take the dagger around 170 deputies about 90)

We are here to take double long example
1 sword master hand + the deputy, total damage is 400, all on the deadly, fatal and 701 fatal 500 before fatal effect of 95%, but the actual fatal 500, half the lethal effect of 50%
The 701 fatal fatal probability 500 * 9.5% = 47.5% plus 500 after halving the effects of the deadly, should be about 57%.
2.1 equipment fatal +5, so fatal 461 (dagger 511), the other four on the attack, the attack is higher 80 so deadly is 461, the actual fatal about 44% of the probability, the attack +80,
The main hand damage +80 +80 * 60% = 48 deputy hurt, deputy to the main hand damage increased by 80 +48 = 128, the original injury was 400, now 400 +128 = 528.
Now to discuss the combat effectiveness of the two kinds of programs
I attributed physical combat effectiveness formula
Combat effectiveness = original damage + original injury, the * fatal Probability * fatal multiples
The first, the total damage is 400, 57% of the fatal sword fatal multiple of 2.3
Combat effectiveness = 400 +400 * 57% * 2.3 = 924.4
Second, the total damage of 448 fatal 44%
Combat effectiveness = 528 +528 * 44% * 2.3 = 1062.3
The second than the first one actually much higher, in fact, I just feel so much worse figure out, then I thought, there are four:
1, and now Crit not higher than the case of 500, 500 fatal effect halved impact
At this stage to leveling the main monster defense is generally not high, and this time than attack plus benefits plus fatal, fight monsters nice, watching the storm out the figures much good.
Few PK, as long as you and the guardian or sword Star playing, you know himself fatally high, the storm will not be more than 600 high anti-occupation dual wielding deadly stream nemesis!
4 online every day, say fatal good, a few days ago, there to kill the star map, fatal 553, but a deputy of the main hand attack attributes inside before 170 and 140.
Now many people blindly fatal blind pursuit of high violence, yet the most basic harm forgot, in fact, on the stone attack, more than 128 injuries, can make you a fatal, can be more
Hit 300 damage! If you are only 700-900 can be up to 1000-1200, are recommended for the fatal high up in this, the lethal control between 450-500, the extra crit
Stone attack on the hole, and you will find out that they attack can improve a lot.
May later write some front should now nobody outfit I said, although the production department can do, this is the experience of South Korea as well as my own dual wielding experience and body
Council, in which the taste, I hope you slowly realize.
There is a gun mainly by knockout, regardless of how equipment, fatal over 400 dual wield absolute fast than gun brush, unless the face of the ultra-high anti strange dual wielding injury of severe repression, the gun will be more than double
Held the powerful, but ordinary leveling so elite monsters, do not fight it, and Sword Star skilled use of the gun and held the advantage of using the switch weapons, to achieve the best results.

Wednesday, October 17, 2012

Diablo 3 efficiency collect keys and purgatory device raiders experience


This article is mainly about how to quickly get the 5 layer courage and fighting and super BOSS. I am a critical + mad romantic Master, but I also have some experience of other occupations. I get on the PTR has been in these rings, I will share my experience. I think that the team carried Farm will be more interesting and more simple, but this is not necessary. I'd recommend the team brush Super Boss. I can not MP5 under a single brush, but the team is not usually the first encounter trouble. Keep in mind, this article is to assume that you already know how to get written under the premise of these rings.

This is my Armory. Please note that I crit, all combat / armor and attack speed.

Comprehensive skills

All chapters, Farm keys just need five layers courage to kill the defenders can. Please note that the defenders of the region is basically a lot of the elite, you can stack layer and then go to the defenders. Defenders, unlike the elite mob squad that would chase you, so it is convenient for you to quickly flee and find the last group of elite. If you are a fighting as a team, everyone separately and keep in touch, because the map where key guards usually.

In addition, you can send a running speed of the fastest man to explore the way to find the Guardians, others hunted elite. Most suitable when the scout is the dual cyclone Manzi and use the transfer of critical + squally Master, as well as with the the hunting magic people prance. If they find the elite, shouted to his teammates over, if found defenders, the defenders kite to a small station near or weaken it. The most simple and efficient method is found to find a safe point after the guard who opened the door to return to the city, adding others to kill elite suicide and then back to the city with the portal back, others point your flag over (Note that this method is limited Normal mode is applicable).

If you want to kill the the super Boss, your whole team put together three purgatory device before starting. So that you can be in the process of a game through brush three BOSS. Then kill the first set of bosses to open the machine will open a new portal. Depends on you to kill the boss how long, you may need to refresh the Nephalem time. The cemetery is a good place.

The first act

Rot collapse of the forest is the most suitable place to stack courage. Warriors of the Tomb and the ancestors graves, one each, and probably also on the map two, if there are five layers of guards hills that event properly properly. I have only one unlucky only to find a group of wild elite, but this is rare. A map location there are three groups of elite, very good.

The guard is probably the best deal. Only because nearby do not know what came out of Uncle put poison lying several times, so just be careful do not have other Zabing to mess up on it.

Act II

Assassin's treasure house is the best place to get five-story BUFF. Sent to the desolate desert began looking for the treasure-house, and kill all of the elite of the road. Treasure house of the best is that you enter there will be a record, so if you did not hit from defenders keys, you can re-open the game back to the treasure trove of open brush. Oasis have many elite, so you can save enough for a 4-layer BUFF then send back to the city to go to the Oasis to continue to fight.

This guard is not very difficult to deal with, but if you try to stun it he uses Whirlwind is unable to prevent it continued to attack. Although it will stop, but the damage will continue. Along with whirlpools and transmission, as the critical Mage can transport stream to escape rather than to close it.

Act III

Layer to find the best fortress two groups, it is best to have that event. After that, go to the fortress three got four layers courage to go after Shi Lei.

This guard is probably the most difficult. Clever use of stairs to deal with it when it phantom, you can readily frozen / AoE kill it. This only probably you how much you want to kite.

The fourth scene

The fourth act is not much experience, because you do not need to repeatedly brush. You only need to hit the recipe once. We were unlucky good defenders next to a group of elite, because the monster in the fourth act very disgusting, so that very disgusting. We hope brush courtyard Layer 1 and Layer 2, pay attention to those random room search may the elite or gorgeous chest. If you go into that room floor float can be skipped, because only a pile of garbage.

Guarding a bad deal, but basically because the monster in the fourth act very annoying and you may encounter other elite. Its flame attack is very strong, so it is best to open up. Less therapeutic effect Debuff of those who rely on people to strike back hard.

Super Booty

These guys than ordinary BOSS difficult, and they also violent, so make sure that you can kill enough speed or can Kangzhu violent. Remember, if you are critical + squally Master control field resistance increments of reasons, the best difference is not the time to switch the target slowly.

Leo Rick and Magda

This combination in my view is probably the most difficult. Magda put Arcane guard, but not as elite mob less frequent. Her butterfly the attack hurt and tracks, if you want to send the show flowing shenfa, the butterflies will immediately 180-degree turn. 25% of the blood after each cut, she will open a shield summoned mobs, mobs and the Skeleton King before his death Shield will not disappear. This is probably a BUG, ??but it is recommended that give priority to the eradication of the Skeleton King. Skeleton King will be normal summoned mobs, and Whirlwind knives to injure very sore. Because sometimes bad determine whether he is to be ready to attack, so the best melee is not greed knife, ready to run away.

If someone kneeling, you must resurrect him, and the summoned mobs etc. the Skeleton King transmit walk immediately to revive. Course your in the resurrection teammates, he may suddenly teleport over to cut you have to be careful.

Ghom and Laka Northrop

This is not too difficult, at least for the critical + winds mage is not difficult. They will Ghom can summon the of slime while Laka Northrop beast Summon bamboo cane soul. This Critical + winds mage good. In addition, the as critical + winds law is almost full halo live two BOSS, very simple. Resistance to control field is incremented, so you probably need to stop from time to time, set fire to a guy again. I recommend kill Ghom difficulty, because laka Northrop nothing. Can get rid of the toxic cloud and we will be a lot easier. In my opinion, this is the easiest of the three combinations.

Because of the poison gas cloud, so the rescue may be a bit of trouble. However, when you skilled toxic cloud is not a problem. In addition, I believe that the monks put a mirror sealing, the witch doctor with the Spirit line surgery after carrying gas pull people in, but I'm not sure.

Jordan Kule and siege destroy the beast

This a little more difficult, when we deal with the Siege Beast encountered several violent. As critical + winds mage, no pressure, hard Monks or tanks DH can get our team. First kill Kule, because the Siege Beast solitary after a way to deal with it. The Kule fury is difficult to deal with, so it is best to not let him storm up. He would call the deceleration of the bubble, very annoying. Paolu spell is used, such as transmission, prance or double whirlwind Manzi. Carefully ceiling falling. Once Kule resolved siege destroy the beast is to cook the meat. Attack it, until someone is arrested, if you have a control field skills, then it is easy. In its attack action being, any dizziness / fixed body skills can make it to resume the action, so that other members of your team can be no pressure to get rid of it as long as the rotation out of control!

The pull people is the most simple. Siege Beast pull back and take it. Kule attacks are not frequent, you only need to ensure that the siege beast is not near. Great venue, very convenient.

Anyway, this is when I PTR Farm ring experience.